♟ Blundermind
Stop getting blundermined.
🔍
Solo Play & Explore
Play alone, explore positions, and train board vision with all the indicators.
🤖
Play vs Bots
Challenge Stockfish or a human-like Maia-2 bot. Mix engines, set time pressure, see ghost responses.
⚔️
2-Player Online
Create a room and share the code with a friend. Play in real time.
📂
Load a Saved Game
Upload a PGN file and replay or explore any game move by move.
Have a saved config?
Black
Move 0 / 0
White
▶ your move

Promote pawn to:

About & Feedback

As a newby, nearly all of the games I play are decided on blundered pieces. I created this site in the hopes that I could see what it was like to play a game that was decided by strategy instead of blunders. I still blunder, but at least the number of blunders is reduced a bit when there is a big red circle around the queen when I hover it over my intended square.

I also struggle with seeing or “getting a grip on the board” (to steal a useful phrase from the Chess Dojo), so while my intent was to blundercheck moves before committing, I’m finding that it also serves as a first order “get a grip” check to see if there are any check threats, discovered attacks, etc., that I overlooked.

While I added a feature to show the two most likely opponent responses to a move (to test my ability to predict the likely response), the site purposefully does not include any engine analysis or indicators to show if a move is “good or bad.” Each game can be downloaded and analyzed in Lichess or a website of your choice. Similarly, the PGN of any game can be uploaded and explored here.

While I most enjoy playing people in person, I find playing strangers online less enjoyable, so I added in the feature to play against bots. The problem with the bots I’ve found is that they don’t feel time pressure, and their behavior is often sporadic in an unsatisfying way. I’ve tried to make the bots customizable in a way so that I have more control over how the bot will play.


Privacy

Blundermind collects no user data, stores no game history, and tracks nothing. This may be annoying, so there is an option to download the current settings (board & visualization settings and/or bot settings) and upload them when returning.


Feedback

Any problems with functionality would be helpful, but I would particularly love feedback on whether any features on this site seem to translate into improvement in ‘real’ over-the-board play.


© 2026 Blundermind. All rights reserved.
Board vision training for we happy few that strive for mediocrity.
Staunton pieces: react-chess-pieces (ISC) · RhosGFX pieces: CC0 · @RhosGFX

🤖 Play vs Bots

Opponent Type

8
4
Engine degrades from starting level → this level when clock is low

Time Behavior

40
Think time varies with position complexity (entropy)
Stays near top move even when flagging
+ increment (sec)
Untimed

Bot Configuration

☕ Support Blundermind
Ko-fi

Blundermind is free to everyone. No data collected. No ads.
Contributions never needed but extremely appreciated.
Thanks for checking out the site!

☕ Support through Ko-fi
✍ Contribute Haiku or Deep Thought

No account needed · No tracking · Just chess and gratitude

♟ Multiplayer

Play against a friend. One player creates a room and shares the code — the other joins.

ℹ️ Multiplayer requires the server. Works on blundermind.railway.app — if you're running locally, only Solo and Bot modes work.
TIME CONTROL
Selected: Untimed
Theme & Pieces

Board colors

Background

Piece style

Help